I designed and created this concession stand environment asset using a game-ready production workflow optimized for real-time rendering. The project involved high-to-low poly modeling and baking in Autodesk Maya, texturing in Substance 3D Painter, and final presentation renders in Marmoset Toolbag.
The scene features a collection of custom-designed concession props, including 13 uniquely designed candy box labels created in Adobe Photoshop to enhance realism and visual storytelling. The project focuses on prop detailing, material work, lighting, and presentation while maintaining efficient asset optimization standards. All texture maps were created at 2K resolution.