Turntable (Closed)
Turntable (Open)
Unreal Engine Control Rig System
Rig and Paint Weights created in Maya
This popcorn machine asset was created using a professional game-ready workflow designed for real-time environments and interactive applications. The asset was modeled in Autodesk Maya, textured in Substance 3D Painter, and rendered in Marmoset Toolbag.
The project features a complete high-to-low poly workflow with a focus on hard-surface modeling, optimized topology, UV efficiency, material realism, and presentation quality. Beyond static asset creation, the prop was also fully rigged for animation using a custom joint setup and painted skin weights created in Maya.
The rigged asset was then imported into Unreal Engine and integrated with the Control Rig system to support interactive animation and mechanical movement. This project highlights both technical and artistic skills across modeling, texturing, rigging, real-time workflow integration, and presentation for modern game and visualization pipelines.