“Gryffindor Boys Dormitory” is inspired by one of my favorite book and film series of all time, Harry Potter. This environment took approximately 6 months to complete and became one of the most challenging and rewarding projects I’ve worked on, as it was my first full environment created in Unreal Engine while also pushing me to work with more complex assets and a wider range of software.
For this project, I was responsible for creating all assets featured in the scene, along with developing and texturing materials using Substance 3D Painter. My primary goal was to remain faithful to the atmosphere and visual identity established in the books and films while also incorporating my own creative direction and artistic interpretation.
One of my favorite aspects of this project is the lighting design, which was carefully crafted to create a warm and cozy atmosphere through the use of rich yellow and orange tones. The lighting played a major role in reinforcing the magical and inviting feeling of the environment while supporting the overall theme and mood of the scene.